Showing posts with label PES 2011. Show all posts
Showing posts with label PES 2011. Show all posts

Wednesday, February 24, 2010

Jon Murphy Talks About PES 2010 and 2011

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I wanted to update you about a few things. Firstly, we've got another free update available. It's had a feel teething problems, but those have now been sorted.

From the main menu in game, go to System Settings and then Download to update team rosters and add a new boot...we're looking to simplify that process in PES2011 by the way. You'll also be pleased to hear we've got a number of other updates planned which will keep PES fresh right up until the next version.


I've also been back to Japan to see the team. They started work on PES2011 months ago and as promised the basis for changes has been feedback from fans. The big news from me is that I've already played a really, really early version of the code and it blew me away! Obviously I'm sworn to secrecy, but what I've seen is the biggest shake up of PES ever! I'm not kidding. It's awesome, but I can't say more.

Finally, it's great to welcome the Champions League back into my life - although my other half isn't such a fan of wall to wall footie! If like me you can't get enough of the competition check out the PES2010 online Champions League events every Wednesday and Saturday nights (22:00-00:30 GMT).

Tuesday, February 9, 2010

Seabass Talks About PES 2011



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Winning Eleven has seen yearly installments on the PS3 and Xbox 360. But it looks like we’ve just been getting a preview of things to come for the series.
In an interview in the recent issue of Famitsu, series producer (and originally programmer) Shingo “Seabass” Takatsuka cited the criticisms Winning Eleven has taken over the years, particularly in Europe, and promised for this year a Winning Eleven that’s been powered up many levels.

The updates will come in both graphics and gameplay areas. Winning Eleven games until now, he said, have been just extensions of the Famicom era. Players were fine with this through the PlayStation 2 , but the development staff now need to change their concepts and ideas to something more appropriate for the new generation machines like Xbox 360 and PS3.

He wouldn’t give share specifics about what kind of changes to expect, but he did say that the area of the game that most clearly shows the changes is the relationship between AI and player motions.

The changes will have an effect on how the game controls, said Takatsuka. Until now, they’ve had a “Famicom-like” belief that good controls means fast movement. But it isn’t this simple. Particularly on the new hardware, this type of thinking will lead to players being too fast. Some players in Europe have actually complained that the game’s tempo is too fast. On the other hand, some players do seem to like faster speeds. The staff will be taking balance into account during the tuning process.

Despite all the changes, Takatsuka said to expect the new Winning Eleven between November and December. The game is currently 30% complete.